white knight story Various Occupation Experience
Games over 20 hours, basic conversation and found that the strength of more obvious career, be prepared to reopen the filing, at least 50 faster than trained.
Tablets hand sword: no features, a very moderate employment, ancillary skills as moderation, single skills引怪to look like, and there is a magic sword absorption technology to enable them meet the precise attitude that there is still the sacred magic of good results,injury usually are not that bad.
Two-handed Sword: powerful, brandished a knife and moves relatively full, but the relationship lacks the contrary, it is easy to grasp the timing of COMBO, and skills to have a return to AC, but generally better than no relevance to attack skills only water and fire properties, it is recommended another skill learning wizard magic, at least learn a few elements cap, you can put several properties with the state of magic, a word choice of many, is the most professional person.
Gun: stand-alone, then it is no longer necessary, not attack, brandished a knife and moves very slow and difficult to grasp the opportunity COMBO, anti-high, but the actual effects and anti-poor almost no difference between the Master, several ancillary skills really are very good, all the armor in addition to AC, who unfortunately have to use this stand-alone, there are 874 of the AC, network warfare, then simply re-repair of the sacred, all kinds of gains are put on magic, but the MP that the drug should be multi-band a.
Bow: not found to have any advantages, stresses can be introduced in large-scale direct attacks on the weaknesses of blame can be reactive in fact too low, I cut the tablets in hand sword with bow legs than the head of the powerful, not to mention the other professions also have 0AC jumping skills, Kwan injured the same poor skills, not to the power consumption of the power to AC, the same Archer, I have learned the scope of an elementary magic fire and found that the power of magic vision of the group have been arch injury, not to mention the.
Ax: Two-handed Sword considerable power and, the same rhythm, COMBO easier auxiliary skills, there are no side effects of the scope of attack increases, so the recommended route is personal ax + Two-handed Sword hands to create the most firepower, but one thing does not doubt too determined, I do not know whether it can use Two-handed Sword took ax auxiliary skills.
Battle: the worst attacks on occupation, practicing battle had also engaged in magic smoke out on the OK, and better meet the sacred, the wizard school, then a few small and medium-range skills like, not very recommended battle + Wizard, for magic need to release time, play than direct K, and the scope of more practical magic, usually range and then click the death of a K, but not the power of K immortal battle of people really want to play the wizard, then on the film right hand + Wizard. |